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Game DevelopmentApr 2025 — Jun 2025

Frog Game & Connect Four AI

Lead Game AI Developer & Systems Architect
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01 — Overview

A Unity-based dual-game project demonstrating advanced artificial intelligence techniques in both real-time navigation and turn-based strategy.

Demonstrated mastery of multiple AI paradigms including behavior trees, minimax, MCTS, and expert heuristic systems.

02 — Gallery
03 — Videos

Frog Game & Connect Four AI Demo

04 — Key Contributions
01

Built modular behavior tree system for frog survival game with A* pathfinding, threat avoidance, and terrain-aware movement.

02

Developed 6 AI agents for Connect Four including Allis, Minimax, MCTS, and rule-based logic.

03

Implemented Zobrist hashing and alpha-beta pruning for efficient game state evaluation.

04

Created real-time debug tools, caching systems, and visualization layers to monitor AI decision-making.

05 — Features
01

Behavior Tree AI with modular decision-making and blackboard system

02

A* algorithm with 5+ heuristic types and dynamic terrain cost handling

03

Victor Allis's expert strategy with 9 rule types + Zugzwang detection

04

Monte Carlo Tree Search with UCB1

05

Configurable board size, win conditions, and agent matchups